Armchair with footstool based on Ikea's Stocksund

  • February 13, 2016
  • 2,359 Downloads
  • 49 Likes
  • Blender 2.7x
  • Render: Cycles
  • Creator: MZiemys
  • License: CC-0
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Description:

An armchair and a footstool based on Ikea's armchair 'Stocksund'. Messy procedural texture.

Comments:

  • sizzler profile picture
    sizzler

    Your models look nice, but why is the topology so crazy? Are they made from 3d scans with the poly count reduced or something?

    Edited February 14, 2016
  • MZiemys profile picture
    MZiemys

    No, they are decimated from higher resolution cloth simulation. Is there a reason to have nice topology in models like that?

    Edited February 15, 2016
  • sizzler profile picture
    sizzler

    Well...I'd say you should ALWAYS try for nice topology!

    That said, I'd love to see how you did the cloth sims for those. I was thinking you sculpted it. Do you exclude the seams from the sim and tweak the settings until you get nice wrinkles?

    Written February 16, 2016
  • MZiemys profile picture
    MZiemys

    I just tried to do nice topology. Doesn't work for me. It ends up needing a lot more polygons than this messy decimated thing and I need to keep them down since I usually have a lot of stuff in the scene and I don't want to see the day when it all doesn't fit into the memory of my graphics card for rendering. I think in theory polycount slows down renders as well, in some cases I might be at the point it starts to matter. I don't know. The messy decimated stuff seems to work better for me at this time. Well, there is nothing too wrong in it. It's triangles. No non-manifold geometry or double vertices or faces or any other evil like that. I simulate it outside Blender, in Marvelous Designer, then sculpt or adjust with Blender or sometimes zBrush, or Maya - there is no order or logic in my workflow sometimes :D :D I let it be total chaos from time to time. But I try to get as close as possible with the simulation, then fix the failures with sculpting or proportional editing/soft selection. It's a pity I cannot go too crazy with artistic exaggeration, since it has to match real furniture :/.

    Edited February 17, 2016
  • sizzler profile picture
    sizzler

    Ah,Marvelous Designer. Ok. I was wondering how you got Blender's cloth sim to work so nicely!

    Written February 17, 2016
  • EardrumManna profile picture
    EardrumManna

    Nice!!! :)

    Written March 12, 2016
  • taionyr profile picture
    taionyr

    Love this chair, very well made. I especially like your node group "AcompleteMess," name suits it well - in a good way I mean :) You've gotten me to check out Marvelous Designer, i'd love to be able to make cloth like that.

    Written April 14, 2016
  • MZiemys profile picture
    MZiemys

    Thanks! :D . Marvelous designer is really enjoyable to work with. Definitely give it a go if you can. It's a lot easier and much more fun than it seems at first.

    Edited April 14, 2016
  • lauramazo profile picture
    lauramazo

    amazing, thank you very much! can't wait to be at this level and share models with you all!

    Written October 04, 2016
  • António2001 profile picture
    António2001

    Amazing work, I have been using blend swap for a a while, and you are by far my favorite artist keep doing the amazing work, and thank you!!

    Written February 09, 2018
  • Haas profile picture
    Haas

    This looks awesome! Thank for making and uploading!

    Written March 14, 2021
  • MelvinaRempel profile picture
    MelvinaRempel

    I'm thrilled and grateful! I look forward to seeing your progress geometry dash 23 and collaborating with you in sharing models.

    Written January 22, 2024