This was a little hardsurface and texturing practice. I tried to stay low with the polycount. The gun itself has 10k faces but the little bolts and screws literly explode the polycount For the texturing i used Substance Painter and everything was modeled with Blender.
Awsome:D looks better then my Scar-h.... I have a question. I and my friend are working with another group of peoples on an FPS Game project and i wanna have you in my Team: "westgamecreations or here on blendswap.com. would be nice to publish the finished Game with you:)
I Love it! I am really impressed by the realism that Substance Painter is able to produce.
Cheers, Rex