Mercedes-Benz W124 300D 1992
Model year X1992 - VI1993
Model features:
Fully detailed exterior, chassis, trunk, engine and interior of the car, with included proper photo and drawn textures. Clean mesh geometry, with 100% quads. 430 separate items properly named on 16 layers. Accurate dimensions and realistic 1:1 scale. Model is completely made from scratch.
Total Verts: 272 277 Total Faces: 168 173
Full car specifications link
http://www.automobile-catalog.com/car/1992/1515470/mercedes-benz_300_d_automatic.html
High resolutions renders on Deviant Art
http://pecet8686.deviantart.com/gallery/
Presentation on YouTube:
1 https://www.youtube.com/watch?v=2RK7pQn_EyU
2 https://www.youtube.com/watch?v=U-AYHDgs9jM
A lot. I don't give you any accurate number, but will be far more than 200h.
I really love this one. Great Job! I am about the same age as this car. I also noticed that the steering wheel is turning the wrong way :)
Oh, its wrong way :) Only needed is change - with + before both value on destination transformation constraint to fix it.
EDIT Fixed in blend file
When you made the bottom of the car, where did you get reference images? That is one thing that seems difficult to come by. Or do you just use your best guess? Nice model by the way!
from this site - side cut
http://ranwhenparked.net/2014/12/22/30-years-ago-mercedes-benz-introduces-the-w124/mercedes-benz-limousine-der-baureihe-124-entwicklung/#main
and bottom from this site pdf file 97-500 page 4
http://w124-zone.com/downloads/MB%20CD/W124/Index/Groups/97Preservation.htm
Hi Very nice model!!
But I have to ask. did you put this on cgmarket or was it someone else?
alright... i was just thinking that it would be someone else and then i decided to inform you about it.
Hey! What a nice Blend you have there! I looked around it for a moment and i found a mistake on it... Its not a major mistake that could change somethings but when we look at the car trunk on the panel before the actual trunk, we can see there's a red sticker with bunch of instructions on it. But if you read closely on the (french part) of the instructions, we can see that there's a french mistake written on it... The actual sticker on your blend file is written like this: (Lars du chargement, ajuster la pression des pneus suivant les indications du tableau) The (Lars) at the beginning of the sentence should be written (Lors) and not (Lars). Its not a major problem but as a french Canadian i find this funny to see this mistake on a Blender Mesh! Hope i helped you make this Blend even better then how awesome it is already!
I would like to put this model inside a game Rigs of Rods can I do that I give you a credit, cheers!
You are my hero. Amazing job. Rigging is awesome. I will learn so much from you. I probably won't need it, but I will shortly buy the High Res version from you. I will use the Lower Res one in an animation I am working on and I believe in encouraging people such as yourselves with great talent and nice enough to give away such an incredible model.
BTW, why have the front wheel rigged to turn while the car is not rigged to move and the wheels to roll? Would it be very difficult to implement? I'd need the car to be animated on a road and I never rigged such a thing. I am quite new to Blender in fact, coming from C4D.
Hi at the start of the project is not predicted animation model on the bones. Empty would only serve to control the open parts. Soon I update hi-poly model with proper rig and fixes mesh geometry, materials.
I tried to put the Viewport to rendered but I get an error message that the kernel won't load. How can I fix this?
Szanowny Panie,
potrzebuje sie z Panem pilnie skontaktowac w sprawie projektu Mercedesa. Prosze o adres e-mail.
HI. Amazing job mate... Can I use your model as mod to the game called BeamNG.Drive?
Blender swap again broke link. Download available from google disk. https://drive.google.com/open?id=18Q_C27Ej3gaRPo2Nzr8XNIxC8_kMHmS3
This model is simply incredible!
I am kind of new to Blender and rigging, but how exactly can I move the car around the 3d scene, or even animate it?
Breath-taking! Very impressive modelling too, that much detail with 168k faces (!!!) demonstrates great skill. Can't wait to unpack it and take it for a test drive!
Thanks! Peace.