All textures have been created from scratch - using blender to model/sculpt tileable high poly geometry in order to bake quality normal/ao/height maps. Each material is using 3 textures: diffuse, normal and specularity.
textures: 2x ground, 2x rocks, 1x bricks, 1x cobble stone, 1x roof shingles
texture size: 1024x1024px
Dang! These are really nice :)