A mid-poly lamp done in an antique style, based off some lamp from Bellacor. It's fairly detailed and should be good for close up shots. The cracks (http://www.blendswap.com/blends/view/76860) and the wood texture are from CG Masters excellent tutorials. The bump map for the lamp shade was created by Manuel L., whose blog can be found here https://manuell3d.wordpress.com/, so go visit it.
Use for whatever you want.
Thanks! I have a very light, like .1 mixed, translucency on the shader. I say, I'd probably much rather just use one of your lamps rather than this high-poly thing!
Looks good! I like how you show the image with all the different parts revealed. One question, do you have any translucency on your shade? Feel free to check out the shader I've used for lampshades...it's simple but works pretty well.