Blender Normal Map Painter

  • March 18, 2016
  • Blender 2.7x
  • Render: Cycles
  • Creator: riceart41
  • License: CC-BY
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Huge update. Now it works perfectly. Cavity map from normal maps + Normal map from Height maps. Tweeked for cycles.


  • Geemusic profile picture

    Yet again thanks for sharing :)

    Edited March 21, 2016
  • AlexelTech profile picture

    Excellent ! Nice idea, well done, really handy...

    Edited March 23, 2016
  • BMF profile picture

    Interesting idea and I think it will be useful in a number of situations. However, I don't think those who are relatively new to Blender will figure out how to use it. It took me a few minutes to understand what you were doing and how to use it.

    I suggest that you add some simple written instructions that include unpacking the textures, what the textures are for, creating a new cube, unwrapping it, and setting up your example textures to display properly on the new cube. After that, I think everyone will be able to enjoy your efforts.

    BTW, is there a reason you used red, blue and yellow on your bump textures instead of black, white, and gray?

    Edited March 24, 2016
  • Inferry profile picture

    This is not mean to create Bump textures but Normal textures, they are two different things. While Bump maps use gray scale values, Normal maps use RGB values, that's why he used those colors.

    Edited March 25, 2016
  • IDA26 profile picture

    can and bake normal map!

    Written May 23, 2016
  • Dethklok300 profile picture

    I'm struggling to understand the applications of which this can be used. A further detailed explanation in easy to understand terms on how this can be used in a workflow and how to do so will help immensely.

    Written November 25, 2016
  • riceart41 profile picture

    You can paint height information and at the same time get id map, normal maps. Same kind of workflow you can find in quixel painter/substance painter. In this video im using 8bit height info so its not looking that good. You can use 16 bit to have smooth results. I might update this blend for a lot better version.

    Written January 26, 2017
  • moiseitachi profile picture

    Thanks. Needed it.

    Written January 26, 2017
  • luigio profile picture

    Fantastic work. A question about the license: if I use this addon to create textures for a video game, do I need to attribute the author?

    Edited February 18, 2017
  • cgvirus profile picture

    BEAUTIFUL! I will make a tut on this to clarify for everyone about this node. Blender Foundation should Integrate this node setup within. An essential setup for painters and texture artists. Beautiful! Thanks a ton!

    Edited September 16, 2017
  • gabrielmraphael profile picture

    Hello, Did U made the tutorial ?? thx

    Written November 29, 2017
  • Disar profile picture

    So this is pretty cool but im not sure with what color values I should paint. Currently I have my texture starting at 0.5 greyscale and use > 0.5 to add height and < 0.5 to add depth.

    Is there some doc to go trough?

    Written January 15, 2018
  • Utsuki profile picture

    thank u,it helpfull

    Written June 08, 2018
  • harshecka profile picture

    Awesome...Can you update for blender 2.90

    Written December 22, 2020