-Description:
This FPS Template is made from 100% logic bricks. It has 2 swapped weapons with an ammo counter for both weapons, a random bullet spread that gets smaller when aiming. a reload, cartridge eject, muzzle flash, and gunfire sound. This is also meant to be used as a learning tool in order to make your game closer to what you'd like.
-Additional Information:
The ammo counter isn't a smart counter, All it does is -30/+30 or -12/+12 depending on current weapon. I couldn't figure out how exactly to get that right without scripting. If someone figures out how to pull it off, please share it with me. lol
I figured out how to add arms with the gun but, it would work then not work then work again. It was too frustrating so I just removed it.
-Credit:
Glock give away link: http://blenderartists.org/forum/showthread.php?354040-Free-guns-giveaway!
G36C link: http://www.blendswap.com/blends/view/52708
Bullet and Cartridges link: http://www.blendswap.com/blends/view/64350
-Controls:
WASD-Movement
Q-Swap Weapons
R-Reload
Left Click-Fire
Right Click-Zoom
I hope someone finds this helpful in some way. Happy Blending :)
You're very welcome, and I'm not entirely sure I'll look into it for you though
Here is a link to destructible boxes with no python. I'm sure you could use it's techniques for anything you wish to destroy:
http://www.blendswap.com/blends/view/69873
Oh sorry, it's been awhile since I checked this. I don't understand the question. If you specify your question I'll gladly help =)
It is really well made :) but there is one problem. When i press 'Q', the main gun switches to the handgun. The problem is, the handgun is invisible. Is there a way to make it visible?
Thank you =) however I'm not sure why that is happening, What version are you using?
This is super helpful. Thanks so much! Is there anyway to destroy objects without a py. script?