Cycles Mixing Normal Maps

  • April 01, 2016
  • 376 Downloads
  • 5 Likes
  • Blender 2.7x
  • Render: Cycles
  • Creator: OliverMH
  • License: CC-0
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Description:

Cycles node group for correctly combining/mixing 2 normal maps. This very useful when you have something like a large scale base normal map and a smaller detail normal (tiled multiple times).

Using "Reoriented Normal Mapping" as described by Colin Barre-Brisebois and Stephen Hill.

Comments:

  • fouredgeddelta profile picture
    fouredgeddelta

    what the helllllllllll never even thought of this. Great work dude. Thanks to guys like you we new possiblities open every day... Keep the good work up

    Written April 02, 2016
  • diabla profile picture
    diabla

    Hello OliverMH, thank you for your help to my question. I didn't downloaded it yet but i will so i can see if it works. :) Thanks a lot.

    Edited April 10, 2016
  • xyxean profile picture
    xyxean

    thank you for this! I was wondering though, my final result comes out darker. Is thiis normal? pun intended huehue

    Written October 31, 2016
  • solarforge profile picture
    solarforge

    Thanks for sharing ! pretty neat node setup !

    Written March 22, 2017