After a week and a half of programming, it is complete. A highly versatile recording system for the BGE that records objects'
(and possibly properties later on)
A full length explanation is in the blend but basically, this system will allow you to record game play, watch it, rewind it and resume playing from that position, and save it to file. There are a few different settings you can configure for the system including
I hope you enjoy this super optimized system and please be critical about it; I want to keep improving it :)
-Red Frost Games
If you record, go to the part of the recording you want, press B and continue playing from there
WOW! You da man : ) Thank you for sharing... this is so cool! Looking forward to updates : )
Cheers, Rex
Thanks for the comment. I hope to somehow add the ability to record ended objects an property values.
Looks nice, but Blender already has a option where you can record your game objects and use them as animations.
Well that is not exactly what this does. This is used only while the game is running and the recording can be saved.
thanks many at first so for, i will try it to implement it into my new Game project, can i add your name in the credits or Intro too video script by Red Frost.
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Could this be used to make a function like a prince of Persia esq turn back time...?