This is an abstract scene which I created using a sphere as a particle emitter object, to emit Hexagon particles. I have used a randomized material, and the final result looks like an abstract wallpaper I also have a tutorial on this: https://www.youtube.com/watch?v=rJsbu2Wuobw On my website: http://www.blenderskool.cf/abstract-spherical-explosion/
In the materials of a hexagon particle, there is a ColorRamp Node with all the colors. You can change the colors through that
how do u change the color?