This is a Response to a request by AlanShukan. He wanted his Revolver to be UV-unwrapped.
I' ve split the model into different models and then used smart uv on them. then i rescaled the unwrapped uv-maps to fit to that grid and then I joined those different parts again.
Tell me, how do you unwrap without seams? Using smart uv... is just messy and not rly what you want for good texturing