Third person game template 2.0

  • June 08, 2016
  • 317 Downloads
  • 3 Likes
  • Blender 2.7x
  • Render: Blender Internal
  • Creator: spenny
  • License: CC-BY
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Description:

This is a third person game template for general use. With a complete (with the exception of turning) set of standing movement animations, and crouch movement animations, and sound effects for all of them. And the tail physics thrown in for fun :) Blender 2.75 and up is recommended. There are prone animations as well, and the logic is there, but the function is incomplete.

You can also use your own characters in this as well! simply set the rig to rest position scale and line up your character to fit it, and then parent with automatic weights, then set the rig back to pose position and POOF, your character is in full motion! This is demonstrated in the blend by pressing keys 1, 2, or 3 to change the character model

As always, enjoy!

Comments:

  • Koyaanisquatsy profile picture
    Koyaanisquatsy

    I love it ;-)

    Edited June 14, 2016
  • spenny profile picture
    spenny

    Thanks a bunch :)

    Written June 14, 2016
  • CaptainRex profile picture
    CaptainRex

    Looks really nice! Thanks for sharing :D

    Cheers, Rex

    Written June 18, 2016
  • spenny profile picture
    spenny

    Thank you Captain :)

    Written June 18, 2016
  • PixelWolf profile picture
    PixelWolf

    I downloaded the last version of this blend, and it was awesome. But since there is no jumping animation, you probably have the same problem as me, or you just didn't try but whenever i try to create a jumping animation, it flies away. the rig just takes of in one direction...

    Written June 21, 2016
  • spenny profile picture
    spenny

    Well the reason the last one had none was for the same reason this one had none, because I simply have not found one I like. weather it be a short falling cycle, or a "jump" pose like mario.

    If the rig is taking off out into the void make sure any collision boxes on the rig are in a different collision layer than the hit box and floor (this is how my tail physics work to interact with each other and the body and floor collisions without touching the hit box). Also make sure all scales and rotations are applied before starting the game.

    The previous blend had the problem with collisions and was updated for this one.

    Written June 23, 2016
  • pamtango profile picture
    pamtango

    I don't see the goal of the game? What triggers the number display? Also, do you know a way to save "best times" to a scoreboard with players names? Thanks, Pam

    Written November 23, 2016
  • spenny profile picture
    spenny

    Check out the newest version here for a better idea of the direction of the project > http://www.blendswap.com/blends/view/86142 For now there is no real goal for a game, the focus of the project is to make a fully developed, but generic enough template for third person games that it can be useful to most anyone. About the numbers, to turn off the number display information, click on the "game" tab between "file" and "window" and un-check "FrameRate and Profile" The next build will include a system of health and perhaps stamina, but for now, a score board for best times is to specific to add into this project. also, the fox will be removed and replaced with a human stand in character in the next build as well, because we have reached the point of getting serious.

    Written November 24, 2016
  • tailsysmods30 profile picture
    tailsysmods30

    will this work with upbge?

    Written September 21, 2020