Witch Fan Art

  • June 13, 2016
  • 436 Downloads
  • 11 Likes
  • Blender 2.7x
  • Render: Blender Internal
  • Creator: Zahart
  • License: CC-0
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Description:

i made it by following a tutorial and i modify it by my own design

Comments:

  • Rendars profile picture
    Rendars

    She looks more like an uptown girl than a witch ,nice piece.

    Edited June 21, 2016
  • FM5 profile picture
    FM5

    Di shape key ada "kedip", wow kamu indonesia??

    Edited June 22, 2016
  • padone profile picture
    padone

    This is not horrible as your first attempt. I've seen much worse.

    You should just try to avoid those bad poles and ngons. 5x poles and ngons are acceptable (and unavoidable in most cases), but more is just bad modeling. The polycount is quite good and subsurfaces are used well enough. Personally I would avoid to use multi-layer characters for animation (I mean body and dress). But having more layers could be good as a base to build more characters.

    I can't understand why people keep using Blender layers to separate objetcs. This is a nonsense. Layers in Blender are done for scene visibility and not to separate the character objects. You can use the Outliner for that. For a single character just use two layers, one for the mesh and another for the armature.

    Edited June 25, 2016
  • akira26 profile picture
    akira26

    thanks!!

    Edited July 03, 2016