360 HDRi to Blender Cube/Enviroment Maps Convertor

  • June 15, 2016
  • 1,015 Downloads
  • 10 Likes
  • Blender 2.7x
  • Render: Cycles
  • Creator: rogper
  • License: CC-0
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Description:

Demo video: https://youtu.be/Dn869EoTvH4

Hey, I have been working a lot with cube maps recently. They are easy to make, but a bit hard to set them up to be converted in the right way. With this file you can do it very fast.

A good cube map resolution is 3072-2048. You can have bigger and smaller images as long you keep it proportional (1536-1024 ; 768-512, etc).

You just need to:

Load an HDRi; Preview it (optional); Bake it; Save it;

HDRi on the example image is from: http://www.hdrlabs.com/sibl/archive.html

Comments:

  • mramshaw profile picture
    mramshaw

    This is insanely cool, thanks for sharing. Works perfectly as described.

    One suggestion, add the instructions as a text file internally.

    Written June 15, 2016
  • rogper profile picture
    rogper

    Hey mramshaw, Thanks! Nice suggestion, you're right, as soon I get time I'll do as you suggest.

    Written June 15, 2016
  • muerezombie77 profile picture
    muerezombie77

    GRACIAS POR COMPARTIR ESTO!!!, ESTA BUENISIMO,TENIA MUCHAS GANAS DE SABER DEL CUBE MAP, AHORA PUEDO APRENDER A USARLO...ESTO ME HACE MUY FELIZ..!! DE NUEVO GRACIAS..!!

    Written June 15, 2016
  • rogper profile picture
    rogper

    :) Your welcome! I'm glad it was useful. I use them professionally very frequently, they are time savers :)

    Written June 16, 2016
  • Mnm profile picture
    Mnm

    Extremely useful, Thanks!

    Written June 15, 2016
  • rogper profile picture
    rogper

    Thank you very much Mnm!

    Written June 16, 2016
  • Tozan profile picture
    Tozan

    What exactly is a cube map, is that just another name for a Sky box for Blender?

    Written June 16, 2016
  • rogper profile picture
    rogper

    No, it is not that :) A cube map is a way for you to have reflections on your object in real time (viewport, game engine) without having to use the time consuming computations of raytracers, path tracers, etc (blender internal, Cycles).

    Cube maps are accelerated by "modern" GPUs (anything with less then 5 years old should work), so you can have an accurate reflection (the things reflect as expected and from the right directions) in real time, no need to wait at all. All you see in my demo video "isn't rendered" (well, it is being rendered by the GPU), it's in real time :)

    Here a perhaps better example: https://youtu.be/xsV9Ln_TLa8

    Written June 16, 2016
  • omgkillme profile picture
    omgkillme

    I've followed the instructions completely and it still wont let me bake the image. Could you help

    Written March 25, 2017
  • costantan profile picture
    costantan

    Great tool! Gongratulations for sharing this.

    Written March 01, 2018
  • mmdexe profile picture
    mmdexe

    Too Good! Very grateful for this! Thanks a ton!

    Written March 21, 2018
  • Ghanshyamv profile picture
    Ghanshyamv

    Hii osm but i can't download plz give another download link Plz plz plz

    Written January 31, 2019
  • noobay profile picture
    noobay

    hi! this looks great. unfortunately, I am not able to install it from the zip on blender 2.79.

    Edit: nevermind, I just ran the scene... I'm new to blender and thought this was an addon :S

    Written June 25, 2019