Whoop! My first upload on the glorious Blendswap! This is an intentionally basic mini-game, designed to be easy to learn, yet fun to play.
There is a small chance I made it a tat bit too hard for this audience, considering you guys probably don't have time to actually play the game for more than like 2 minutes, but nonetheless. The game is definetly doable, It just takes a couple of tries to understand the "trick". =)
Have fun! Make Games! Yeah!
Sh*t, I kind of knew I had made it too hard. :/ Thank you for all your great uploads, Btw. You are a source of inspiration! :)
The quality looks really good on it, you might want to give more detail on what the game objective is though, just sayin. Cause I'm not sure if it was just me or not, but I was wondering if there was something I needed to find in the level. Great game though, nice job!
So true. I could have explained the objective a lot more detailed. Like, "destroy all the triangles!". I guess I'm just a sucker for enigma.
The prototpe actually had powerups scattered across the map, so the idea of finding something was there originally, but I removed it because it took too much focus away from the action. Thanks for the feedback! :)
Really cool! Having little to no experience with blender game engine, I don't know what the ability to create a finished product is with this engine, but this would definitely be something cool to see in a game engine like Unity! Great job!
Honestly, I have no experience with Unity, but I have experience with Unreal engine. I think I could have made this game just as easily in U4 engine as in the BGE.
It's just that I love the BGE. With all its shortcomings, odds and ends, it's just so darn charming and lovable.
Nice work!
"It's just that I love the BGE. With all its shortcomings, odds and ends, it's just so darn charming and lovable." totally man! Well said, I am looking forward to have you in the "BGE Lover" group :D
Cheers, Rex Logen
1496 kills c:
Great game, I really like the polygonal-space feel. It kinda lacked direction though, or some kind of goal.
I know. There should probably be a message at startup stating: "Shoot all the triangles to win" or something. Or perhaps a reverse couter to tell the player how many enemies remain.
Thanks for your feedback. It's very valuable for my learning process.
I'm surprised the popularity of this project drop so quickly lol. Do people not see the potential you've got?
Well. I am still working on a bge game intended to be uploaded here, but now the blender foundation has announced that the game engine will no longer be a part of blender... so RIP
Sad. Very sad.
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Fun game but I recommend that you change the rate at which the enemies spawn because I got flooded with them all to frequently. And thanks for the mention, by the way!