Standard North American Fluorescent Light Fixture

  • July 01, 2016
  • 348 Downloads
  • 9 Likes
  • Blender 2.7x
  • Render: Cycles
  • Creator: tooltroll
  • License: CC-0
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Description:

Low-poly, 4 tube light fixture with rusty, dusty aged look. Easily adapted/retextured for many uses. Hang from, in or above ceilings or on walls. Strategically placed 'vents' to throw highlights on ceilings when hung. Diffuser cover is side-pivoted, just rotate open if desired. Includes light on and light off materials that can be applied to inner or outer pairs of tubes by simply reassigning face materials. Suitable for game or background use, foreground use if left closed. Also includes dust-on-top and patchy rust node setups that may prove useful elsewhere. Procedurally textured in cycles except for tube image [included].

Comments:

  • mramshaw profile picture
    mramshaw

    Awesome. Of course, for game use it would need to be either Game Engine or BI but NOT Cycles.

    Some nice-looking materials. For my purposes I would Group it (named as 'Fluorescent Light Fixture').

    Also, I'd set the origin point to be the center of the upper surface, this will help with 'Snapping'.

    Written July 01, 2016
  • tooltroll profile picture
    tooltroll

    Thanks. I'm using them as elements in an animation in cycles, but they're simple enough to retexture easily for other uses, yes? What's the difference with grouping/parenting? I parented the diffuser frame to the main body properly, didn't I? [Or did I child it? LOL. The main body is the parent, the diffuser is the child.] I thought about moving the origin. . . right after I uploaded it and went to bed. I'll revise it shortly. Also, I didn't include any ground plane, lights or camera; Deleted them after I rendered my example pics. I've since seen comments on other pending blends that seem to indicate they're wanted, and I don't really understand why. I'd understand if it's a whole scene, but for things like this that are meant to be appended into a scene, isn't all that just useless clutter?

    Edited July 01, 2016
  • mramshaw profile picture
    mramshaw

    I was just making what were supposed to be helpful comments.

    No, I looked at it and upvoted straight away.

    Grouping is where you select one or more objects and put them in a Group.

    Then, when you import from the blend file you can import the group as a whole.

    This way you can have lots of useless clutter but not in your group.

    It's not really useless though, as it's needed to view the models.

    Back and ground planes are useful for seeing how shadows are thrown.

    Lighting and camera are obvious, of course.

    Written July 02, 2016
  • tooltroll profile picture
    tooltroll

    Yes, I'm finding your comments very helpful, thanks. I moved the origin, but I'll go back and group it and add the lights, etc.

    Thanks again for helping.

    Written July 02, 2016