Celtic Tombstone Handpainted

  • July 06, 2016
  • Blender 2.7x
  • Render: Blender Internal
  • Creator: McBuffington
  • License: CC-BY
You must be logged in to download.


A little quicky to get back into handpainting and texpainting in Blender. Sadly I didn’t spend any time in the unwrapping stage, so the Texture space is used awefully bad. Could’be had a way better resolution :( Feel free to use ir in your projects.


  • CaptainRex profile picture

    Looks nice! You can always unwrap it after you textured it, and Bake it on to a better UV map :D

    Cheers, Rex

    Edited July 12, 2016
  • McBuffington profile picture

    MY GOD! You're a genious! I could kiss you! But I won't, my screen'll get dirty.

    Written July 18, 2016
  • ebot102 profile picture

    Super cool! Wishing I had your talent

    Edited July 15, 2016
  • McBuffington profile picture

    Hey don't downplay yourself like that. You can do things like this as well. My advice?

    1. Always gather some reference or research what you're going to model. Doing this will help you stay on track as well as help you add details you wouldn't think about yourself.

    2. Practice Practice Practice Just keep on going, Every new thing you do will teach you something that'll improve your overall work.

    3. Learn from others Look at other people's work. See what they did, figure out how they overcame obstacles.

    Edited July 18, 2016
  • wyltsmc profile picture

    I like .

    Written March 16, 2017
  • rjshae profile picture

    Very nice. But yes, you could have used the texture map more efficiently. I was able to remap it down to 512x512.

    Written July 29, 2017