This is the second in my hard surface modeling and texturing study.
I tried to have a fair amount of material detail. These assets uses the dielectric and metalic PBR shaders seen in Andrew Price tutorial.
The environment texture is taken from the SIBL website.
Have fun ...
Hi! Nice blend! But I would suggest you baking a normal map for the lighter wheel rather than making so complex mesh, That would have shortened the rendering time. Still, very good blend.