Basic particle hair shaders for Cycles incorporated into "wigs" and "masks" (for facial hair), plus examples of successful particle hair parameters I've used for some time. The shaders use a system I've developed for rapid prototyping and adjustments of rendered results. Particle systems share common parameters except for styling. File has an onboard Text file (read me) visible on opening. IMPORTANT: To use the current (2.76) Hair Dynamics with these wigs, make sure to Apply Scale & Rotation (Ctrl+A, Scale & Rotation) before baking the dynamics.
Yes, Tozan. Use these as you wish, either directly (if they fit your scene's needs) or as learning resources. The reason the hair systems are prepared as wigs and masks is because it allows for changes to a character's main body mesh without ruining the hair setup, which will happen if a hair system's emitter topology is changed. It also provides for great flexibility and re-use of the wigs and masks with various models in my Universal Figures project.
Found it very good, even to use in Blender 2.82 Thanks a lot
Thank you for sharing! Here is, what I used it for :)
https://www.instagram.com/p/CKJO3UHHAfq/
cheking thanks