I present to your attention Procedural generate nebula in ''World'' nodes in Cycles. Nebula is generated integrated textures, and also includes a texture stars.
In properties/scene/color management You can customize the beautiful view (Raw, Film, Exposure, Gamma, Look).
Mini review https://www.youtube.com/watch?v=R5U9zMnvkUE
I'm doing a sci-fi game and need something like this.
http://wwww.tozan35.weebly.com
Does this have a Random Seed Generator, to do different shapes and pattern nebulas as well?
This shader can generate different forms of nebulae. Use the sliders ''Scale, Offset, Rotate'' to change the shape and location of the nebula. The slider ''Density'' is responsible for the scale of the pattern in the form of clouds of the nebula. and the slider ''Distortion'' bends pattern clouds.
Still this is useful for doing Skyboxes or hud screens.. As I have alot of systems.
Would be good if this nebula also was a 3d procedural mesh as well. so your ship can fly through the nebula clouds....
Yes, you're right, it is only for the background. And to the ship flew through the nebula, I think there is need volumetric shaders or particle system.
Amazing
tried something like that on my own, but i never had a result close to yours. THANK YOU
Hey great work! We may use this for our New Youtube Video Intro if that's ok? Credit in description for every video we put out.
It looks amazing! I have a question from a animation standpoint. Would it possible to have the nebula scale/move with a camera's motion? Like when you have the camera move back, the nebula would automatically shrink into the distance with it?
Hello! Thanks for the comment. My thoughts on the nebula animation. Try to tie the camera's location settings with the nebula location settings using the drivers.
Great! May I ask if all nebula created by you? DId you use any other material, such as NASA? I can just attribute you. Right?
This picture looks amazing, it's a masterpiece. I like kick the buddy
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This is a fascinating and creative drift hunters unblocked approach, and procedural generation allows for a lot of flexibility and control over the appearance of textures and effects.
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Amazing Work