6000 Tris with Detail of 500.000 (usable for game engines) Diffuse Texture + AO Texture + Normal map + Speccular map
Packed into the Blender file 100% working!
Rotating realtime: facebook.com/lucas.georg.9/videos/10206988903983241/
Made this in Sculptmode with 500.000 Faces made a copy with a decimate modifier to loose facecount this results in a facecount of a several thousands. Painted the diffusetexture and speccular myself and baked the normal from the highres model also addes detailnormal by using the diffuse and a normal overlay layer. Hope You like the work and can use it efficently. Had two days of work with that. Greets Luke
I recognized visible seams in the normalmap like its plane normals on the seams. this happend when i combined main and detail normal i will fix it by texture paint cloned from the normal map on the seams and reupload it. Greets
Has someone allready tested it?