Cycles Material That Randomizes Parts Of A Texture Per Object

  • October 17, 2016
  • 221 Downloads
  • 4 Likes
  • Blender 2.7x
  • Render: Cycles
  • Creator: MZiemys
  • License: CC-0
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Description:

So I got tired of Photoshoping wooden floor textures so they do not seem repeating in my visualizations. The idea is that you would cut out every unique board and place them one after another in a file and this would do it for you. As long as the unique parts take equal parts along the width of an image and their number is entered to the appropriate node in the material it randomly distributes them per object, flips them vertically or horizontally or rotates them 180 degrees.

Comments:

  • RPainterDSI profile picture
    RPainterDSI

    Great idea!

    Written October 17, 2016
  • MZiemys profile picture
    MZiemys

    Thanks!

    Written October 17, 2016
  • CrazeMiner profile picture
    CrazeMiner

    pretty handy... if your pc can handle rendering cycles, which mine cant :(

    Written October 17, 2016
  • MZiemys profile picture
    MZiemys

    That's a very pessimistic view. It is simply incorrect as well. I think you can use this to create textures with pretty much any PC. If you set up the material to go through emission shader it renders practically instantly on most hardware. I bet you could use a netbook or a smartphone to do this and this would still render in a reasonable amount of time. You can render it from above and use the texture in whatever renderer you desire.

    Edited October 17, 2016