Cell shading material v1.1 with auxiliary cell shading color node v1.0 - Responsive to light sources - Fresnel color shadeless or with shading with smooth control, also a back color and vertex color mix. - 2 diffuse toon, 1 highlight that could be either diffuse or specular, and 1 specular toon with smooth control.
Special parameters: SmoothScale = It constrains the smoothness so is not higher than the size avoiding shadow artifacts due to light trying to reflect more than 90 degrees Hightlight Specular/Diff = 0 makes the highlight specular, 1 makes the highlight diffuse Color Acc = Makes the colors in the CellShadingColor node became actually the color of the diffuse shaders (buggy)
*Model created with ManuelBastioniLab v1.4
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