360° Render using an Equirectangular Camera Setup

  • January 10, 2017
  • 121 Downloads
  • 2 Likes
  • Blender 2.7x
  • Render: Cycles
  • Creator: GetRenderedNow
  • License: CC-0
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Description:

Afre modeling the Expostand I used an Equirectangular Camera setup to achieve the 360° output. This was then adjusted to have a RICOH theta S. Camera Metadata tag to view in Facebook and Co.

Comments:

  • mramshaw profile picture
    mramshaw

    Interesting, looks like dual sensors of 1/2.3 inches at 12 mega-pixels each (your sensor is set to 32mm).

    Probably not important, as long as your F-stop is set really high, which yours is (f/128).

    Personally, I'd set the camera's X rotation to 90 and the Y rotation to 0. Height to about 1.6 meters.

    The sample footage I saw showed edge-mapping artifacts so if you want to be realistic, use Mirror Ball!

    Written January 10, 2017
  • GetRenderedNow profile picture
    GetRenderedNow

    Thanks for the tip, will give it a try.

    Written January 12, 2017
  • mramshaw profile picture
    mramshaw

    If you're talking about the Mirror Ball thing, that was a joke!

    For any use I've come up with, Equirectangular is always better than Mirror Ball.

    No, in the footage I saw, there was band around 180 degrees where the merge was done badly.

    Interesting how it could clone itself (i.e. the camera) out of it's footage too.

    Written January 12, 2017
  • kevinbrian profile picture
    kevinbrian

    Creating a 360° render using an equirectangular camera setup has greatly enhanced my immersive visuals. This technique captures a full trained protection dogs for sale panoramic image, offering an accurate representation of a scene in all directions. It’s perfect for virtual tours, VR content, and any project requiring a complete, interactive viewing experience.

    Written November 26, 2024