This is a background asset that I made for my scene Industrial Dwelling, and I decided to post it here, because... Why not?
So for the actual info... The model is 100% procedural... No image textures used It uses Cycles Render Engine It's poly count is as follows:
36,064 Tris without subsurf (suitable for anything further than 7-8' from the camera)
156,288 Tris with subsurf set to 1 (more than enough, even if this is the focus of the scene)
625,152 Tris with subsurf set to 2 (you'll never need this high... however this is what I used in my scene for no reason whatsoever...)
So here are more specs:
*Subsurf off: 19,922 Verts - 19,540 Faces - 39,064 Tris
Subsurf one: 78,534 Verts - 78,144 Faces - 156,288 Tris
Subsurf two: 312,966 Verts - 312,576 Faces - 625,152 Tris*
All that should be plenty of information, so... Enjoy!