Two variations of a toon stylized feather with particles systems to add detail.
To achieve the "blowing in the wind" effect change the origin of each feather to the very tip. Go into editing and into face selection mode. Select the face that correspond with the origin of the mesh. Then, using proportional editing, rotate on the x axis as much as you want keeping in mind that too much bend will distort the shape. Done, now your feathers are ready to be used in a particle system.
Here is where I used them https://youtu.be/sCNHbQjj3Tw
Nice feather, i was looking for something like this, You are a real Time Saver! (b^_^)b
Spot on just the thing I was looking for