A relatively low-poly character made as an answer to a request of the user Sicmish. There's still plenty of job to be done to reduce the amount of polygons but it is easier to remove faces/edges rather than creating the character!
The mirror modifier has not been applied yet and there are some materials applied just for the presentation, but of course if it's going to be used in a game textures will be your best friends.
Indeed most parts are connected, but you may want to split it into parts to make the movements easier (p.e.: separate the arms from the rest of the body, or remove the inner head if the hood is going to be there always)