Toilet rendered in cycles. Under 6000 vertices without the subsurface modifiers applied. Looks decent without subsurface modifiers. Shape keys control the seat and lid, and the location, scale and rotation are controlled by an empty.
Permission granted. I would like to see it when it is done. Feel free to provide a link.
Should I give credit when posting a render or only when I share model files?
I baffled why when I hit tab to edit, the seat is up... but then hit tab again back to object, it's down. So weird!
That's impressive! Rendering a toilet under 6000 vertices is quite efficient, especially without the subsurface modifiers. The shape keys and empty control system sound like a great way to manage the seat and lid. By the way, have you considered the option of American Poly Concrete Floor Refinishing for your bathroom? It can add a sleek and durable touch to the overall aesthetics. If you'd like to explore more, click here for more information.
I want to find a good quality toilet and limit yellowing Minesweeper
While the model looks decent without subsurface modifiers, these modifiers can be used to smooth out the surfaces and add more detail by subdividing the geometry. retro bowl college
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"potty potty potty" Sorry I couldnt resist the animaniacs reference when Wacko had to go. Well made and well done, Permission to use a lower polygon version of it in my game?
If it shows up you can see the episode here. It's very funny and silly, but that's how the animaniacs are http://www.ebaumsworld.com/videos/animaniacs-potty-emergency/81271404/