Training Character

  • May 23, 2017
  • Blender 2.7x
  • Render: Blender Internal
  • Creator: MrChimeric
  • License: CC-BY
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A very simple character intended to be used for animation training. It's ready to animate (rigged with rigify). The model is low poly (yet smooth when increasing subsurf levels) to get decent results without framerate drops. It also has basic facial animation capabilities. Hope you leave comments to help me improve it. Sor far i made a couple of animations with it and it works pretty good. If you think something is wrong with it please tell me it will help me improve my character modelling/rigging/skinning abilities. Oh by the way, his name is Mr Marionette :)


  • Ted3d profile picture

    very good model, iam gonna work with is to learn animation Thank you!

    Written June 01, 2017
  • MrChimeric profile picture

    Thanks i am glad to know that you try it, hope it will useful to you

    Written June 01, 2017
  • marthana80 profile picture


    Written June 05, 2017
  • FaishalQadir profile picture

    First of all nice work.... But head rig isn't work

    Written December 12, 2017
  • MrChimeric profile picture

    Thanks! I bet you are using the latest version of Blender (2.79). In this version the rigify plugin changed a lot, and the developers broke backwards compatibility. Consequence : the rig of my model may behave abnormally. To fix this you have 2 options :work with the previous Blender version (2.78); Or in the rigify plugin options use legacy mode (you won't have the latest improvement of Rigify though). One last option : remove my deprecated rig and re-rig the model in the latest version of Blender. Hope it helps!

    Written December 13, 2017