Vintage pepper grinder here. I wanted to make something more than a simple spline, and saw this around the web. For me the bevel gears were the big challenge: I wanted them to mesh properly if the model is rigged. I think I got it right; feedback is always welcome. The handle rotates on the X axis. Y'all can take it from there. The model is true to life externally. I don't know what the interior mechanism looks like, but I think there's a little daemon inside the spherical part. When you crank the handle, it hates the noise so it smashes your peppercorns with a small sledge hammer. Right? ;-)
All parts have proper names, and the model is grouped and parented to an empty axis for linking or appending. Daemon is not included.
The studio background is by dzerbs.
Textures: old brass by elbrujodelatribu, http://www.blendswap.com/blends/view/69793 . I created the extra maps, and modified the nodes a bit, but it's a nice foundation material.
The steel is from textures.com, extra maps by me.
The procedural wood texture is from SzyKo, https://www.blendswap.com/blends/view/72743.
No normal maps are included because they really jacked up the file size.
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