This is my 3D model of a Curling Stone that is Possible to render in Blender internal or press N, switch MULTITEXTURE to GLSL, then switch to Texture viewport and render it in OpenGL. Either way it is perfect for games or even movies because it is photorealistic. OpenGL render will take you 1 second to render but Blender internal will take something like a minute or two to render which is a waste of time so I suggest rendering it in OpenGL. It is backward compatible to Blender version 2.69 even though it was made in Blender 2.78
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