Hi! This new work for Cycles renderer. I have used here public domain images from Nasa. There is almost endless possibilities create own planets. How? I have created there 3 shaders: Surfacemap_1, Surfacemap_2,Mask and Atmosphere. To get different results to render use: colorRamps,RGB curves inside Surface shaders. Use also Mask shader to get more and more variations. You can use your own texture maps. All that variation stuff is up to you :) You can create also ice planets etc. And that environment map is from nasa, it is 8k tiff image. In Atmosphere shader you can chance color and other stuff. Use also texture coordinates to get variation after variation :)
This work is based on Space VFX Elements by Gleb Alexandrov and Aidy Burrows.
can you make it procedural it will be very helpful