Hello I want to share this model. This model is a High Poly because it's a sculpt Based on the tutorial of Joan of Arc, of course this models still need some details. The Hands and Feet are not very cute (I guess)
Well it's a sculpt. Geometry is not optmized I also have some strange problems with the Vertex Color. So this is still a WIP. I'm working to completed this character "Joan of Arc" from the famous tutorial of the same name. After completed the body and the hair, I will work on the clothes I should upload that version later. Of course I will make a retopoly. And that will be my final model with nice topology size, textures and if I can a rig :)
I made a character girl from the famous tutorial "Joan of Arc". I tried to animate it and the topology from tut was not good enough. So try to make the better topology.
I think the tutorial is not focused on that. But if you can share the topology of your model that should help me before do the repotology. I'm still working in the details
Good topology looks like
from https://blenderartists.org/forum/showthread.php?146834-Female-Figure-Topology-Study-(Nudity)
The good tutorials for modeling topology is blenderella tutorials.
https://youtu.be/316VuttKz_U
https://cgcookie.com/archive/learning-mesh-topology-collection/
http://wiki.polycount.com/wiki/FaceTopology
:o)
Why does it look like there are holes in the mesh?