My first bi-ped rig and 1st walk cycle animation....https://www.youtube.com/watch?v=1jTsXt-9CYo
I find low-poly crawler mechs with armature fascinating because they combine efficiency in design with flexibility in animation. This specialized travel services approach keeps performance optimized for games or simulations while still offering dynamic movement. It’s an excellent balance of creativity and functionality, making it ideal for real-time applications and immersive experiences.
Please share me some credit...Thank you