This is @LeafStorm's rigged robot with textures named based on their effect so people converting it to Unity will have a clue what the textures are supposed to do. You'll still have to design these in Unity of course, but this should make it a lot easier.
I've added a spheres around the model so it's easier to find the named textures.
Based on this question.
https://www.blendswap.com/questions/view/2569
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