This is not based on any actual tent. It is mainly intended for scenes that take place inside the tent, so the outside is not as detailed but still usable. The frame is a series of tubes based on reference curves. The tent is all one cloth mesh, pinned in the places where it is close to the frame. To get to the example pictures, Bake the cloth simulator first and then render frame 500. The open windows need that much time in the simulator to fall down to their final position. Everything is procedural - there are no textures required. The inside camera has exposure set to 3. When switching to the outside camera, change exposure to 1. Use this for whatever you like.
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