This is a low-poly (~2200 triangles) base mesh for male characters. It's rigged and UV-unwrapped.
Great model, but the basemesh is 1100 triangles, not 2200 (all the better).
Thank you for this great model. Makes my life a lot easier. Something I made using it: http://i.minus.com/ibc94zMjjL1kSC.png
Wow , one of the best models ive come across , the rig is perfect , thanks.
I noticed a strange effect when posing, where moving the left shoulder and spine caused the inside of the mouth to move out the back of the neck. It was easily fixed by removing the mouth.
Anyone else experience this?
awesome base model I'm a beginner and I love this model. Just getting into animation with people. Love it great model.
Thanks for such a simple model! Works great in Unity as well - for those who are curious how, make sure you select the imported Blender object (zuck_base_male) and click the Rig tab. Change animation type to "Humanoid" and apply the changes. The gameobject will then work with the controller you attach to it in your scene.
I'll only be needing the hands on this model, but since I suck at hands I can tell I'll get a lot of millage from it
thank you, you're so awesome and I'm going to use this for my animated project :)
Great! thanks for sharing! you can fix the face topology like this: https://drive.google.com/file/d/1pYk8pxrvFE-jjT4Kxn6muSuMX27KuBo2/view?usp=sharing
great model, saves a lot of time. if you are interested, here's little something I made using your base mesh http://artkalev.deviantart.com/art/dark-jedi-182148790