Hellow, everyone. This is nothing too fancy, but may work well as a game asset, background to some scene or as a simple scene framework to build on and flesh out. (It is currently used for rendering in a 2.5D game). It's fairly low-poly, and a super low-poly log template is also included (but not rendered). I use modifiers on the rock (subsurf and displace) to give it more relief. The snow on the rocks is not part of the texture, but part of the material, so you can also adjust the amount of snow on the rock easily. There's also emitter-based animated snow. Finally, there are some little extras sprinkled on top (mist, DOF, motion blur for falling snow flakes, etc.).