2blend :1 game to save animation, et 1 cycle Go to cycle render. You have a file of 9000 a10000 frames (heavy, but easy to handle). In outliner select plan001 and wall which pilasters animation in game. You can start the animation under cycle. In this blend using rigid body, the mass of the spheres is not involved. What counts is the length of the strings and the beat between N and N-1 gap. In this case the longer rope (15) is 35 units of length for 55 beat/min or 1 beat less than the 14. I have attached an excell file which gives you the lengths of each string by changing one of the 3 criteria on the longest.
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