Catmull-Clark Demo and Wooden Bowl

  • September 08, 2017
  • Blender 2.7x
  • Render: Cycles
  • Creator: marcdraco
  • License: CC-BY
You must be logged in to download.


This is really a demonstration although the model is usable as is and the textures may prove useful.

I made the plinth/bowl from an extruded and scaled cube then applied the Catmull-Clark subdivision to get this result which is organic and looks highly polished. The advantage of this method is that it's very low poly count - the tessellation can be done on the GPU for renderers that do this but also that it's extraordinarily simple to mould this into new shapes just by pulling a single face or moving a loop.


There are no comments yet, log in to add one and start a discussion. Make someone feel good today!