This is my first Blend and only like my 3rd finished 3D Model. I hope that I did everything correctly when trying to upload this.
I am still learning about textures, so I just used some camos that I found for texturing, it came out looking pretty good so I kept it and figure if someone wants to they can retexture it and make it better. I plan on going back and making this into a low-poly version as well, but was having trouble using the Game Asset plug-in for Blender.
I was going for a kind of futuristic pelican loot crate type of deal. I also haven't seen many of boxes that have the weapon cut outs in them so I decided to try that as well. I think it came out pretty well and I'm actually pretty impressed with it considering I've not been using Blender that long. The hinges aren't the greatest because I modeled them while it was closed and not open. I did try to make everything separate so that things could be adjusted as needed, I think the lock messed up when I joined them though and I was having problems selecting them and moving the bottom and "key" at the time.
Anyway, I've been using all these tutorials and resources to learn how to do this stuff so I figured I'd give back by letting my first few models out on here. I also was hoping for some feedback on what I did right and what I did wrong. That being said, I hope I did everything right and I hope that you guys like it.
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