This time i modelled a Drawer. It is a lowpoly Model(936 Verts./ 434 Faces/ 880 Trias.) and includes 4 HQ Textures (Colormap, Normalmap, Roughnessmap, AOmap).The Textures have all the resolution of 2048x2048 pixels. The Normalmap is baked from a highpoly sculpted version of the Model onto the Lowpoly one. The Model is Textured in Substance Painter 2 and was rendered with Blender Internal. It is a Full Game ready Asset and also the first model i textured with Substance Painter. The model is made on my own and is the same drawer i have in my livingroom and is real to scale.
I hope you like my new Model. If so you can like it or comment what i shall make better next time or what i shall model next. cheers, your -BlenderGE :)
The .Zip file includes --> the .Blend with the Game ready Object ; 4 baked HQ Textures
Very nice indeed. I like models with distressed texturing, showing lots of wear and tear. With a little work the drawers can be animated.
If you have any idea on what i shall model next writhe it in the comments.