Inspired by this Advanced Subsurf Modeling - Techniques to Avoid Pinching by CG Masters https://www.youtube.com/watch?v=3rlMzsBWtP, I just aimed at smooth surface. Take a look at the white logos those are made with Illustrator vectors via SVG wrapped up over the surface using shrink-wrap modifier not uv unwrap. that brings couple of benefits: high quality without dither. makes it simple and easy XYZ projection map even it's roughly placed not to be stuck with pinching proportions along with modeling geometry for details . After my investigations, offset 0.03 seems to be good. just on surface with slight emboss like a realistic sticker or cutting seat. I'm still not able to get the fiber texture pinching within my skill about node manipulating
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