Cream colored metallic Table Lamp made in Blender and saved 2.79. Design copied from a photo of a real lamp on 'the internet', so call it fan art if you want. Uses principled shader for materials. No textures needed. Works best with adaptive subsurf modifier, (if you dont turn on experimental it will use standard subsuface modifier and result in more polygons to render). Looks best with filmic color management in blender. The light bulb compromises some realism in order to efficiently emit light. You can turn back on 'object visibility for shadow rays' in the cycles settings of the object data tab,in order to get a realistic glass light bulb look but you will have light mostly bouncing around inside the bulb rather than the scene. Adjust the emission and black body value of the filament material to suit your scene.
Interesting.