A metal surface node that proceduraly generate color, roughness and normals. Simple settings. Scale is based on the object UV. No textures needed. You will get a scene with 2 PBR materials. One is Metalic, the other is Dielectric. You will get my Procedural HDR environment world setup too. There is no light and no texture in the scene, everything is procedural.
No images, cool! Works in EEVEE, just takes awhile. Play with UV unwrapping to get results.
cool, i was looking for something like this