This is a close up of a tree trunk with grass and clover particle systems each separate. You may find at certain angles particles come through tree roots but if I cut them then particle systems need to be "free Edit" set in particle system. So I have left them so you can control amount. All texures are included and ao has been applied to final composite.
This stump is perfect. I retextured it and lowered the poly count and now it's in a cemetary and a desolate battle cutscene. I've included it in the AnyRPG Engine. Its been featured in a YouTube livestream at https://youtu.be/t4xqkYE9YrU and you've been added to both the in-engine credits, and the credits at anyrpg.org.
nice