Not the boardgame, a real mouse trap for blender3d. Model and texture created today (03.03.2018)
I started using that around a year ago to propel my importing pbr process so I can focus more so on the model and level/scene design. Lots of care went into a node starting point, as you can probably tell. It contains nearly every image texture situation possible. Personally, of course. After a couple years of building from scratch, it started to stress me out a little and now it's a much faster process. Also using a few mouse macros here and there to speed up things even more. If you have questions, I can try and help. It should all be good to go. Just adjust the normal and bump values/color ramp as needed.
It's somewhat above my level of competence, but I welcome the opportunity to learn.
hey FoundationsofPause, your stuff is amazing. just a little thank you for these high quality items!
Thanks, glad to help fellow blender artists. More coming soon.
Confessing my ignorance, here. You seem to be using the same crowd of nodes for all your materials. I found it enormously difficult to read! How does this work for you?