This is my second attempt at an AK-47, or at modeling anything really. My first was a total failure (I tried to use a bunch of cubes instead of the traditional method). But this model turned out a lot better than I had expected. It's not much, but it's low-poly and I figured I'd share it. It'll be used in my game, Polystrike, but you can use it however you like without giving me credit.
Stats: 788 Vertices 679 Faces 1,442 Triangles
I started getting interested in CS:GO skins after watching some YouTubers open cases and seeing all the different designs and rarities they would get. At first I just bought random skins I thought looked cool without understanding anything about float values, wear conditions, or market prices. Ended up overpaying for a lot of items that weren't actually worth what I spent on them. Everything changed when I found comprehensive guides at this site that explained how the skin economy actually works and what makes certain items valuable versus others that just look expensive. Now I can make smart purchasing decisions and even do some profitable trading instead of just throwing money away on overpriced items
nice for a start. but still needs tweeking.