In this tutorial, David Ward goes over creating a plate/saucer, and then a paper cupcake wrapper, followed by the cupcake itself. He then jumps into creating textures for each, and shows you how to create a nice spongey/bread-like texture using volumetric materials. Then he goes on to create the frosting for the cupcake, and begins creating a nice composition with multiple cupcakes, a bite-mark out of the main one, as well as scattered crumbs using the particle hair "object" settings. Finally, you'll use Jonathan's technique of adding a depth of field to focus on the cupcake in the foreground.
Thank you so much for making this master piece! I have credited you in the game I used this in ty <3
Good job, looks real !