Sergal Fan Art

  • April 25, 2018
  • 1,259 Downloads
  • 41 Likes
  • Blender 2.7x
  • Render: Cycles
  • Creator: Verbeger
  • License: CC-0
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Description:

And now I finally finished 3d model of a sergal. I decided to go with canon anatomy and I think that I managed to transplant it fairly accurately. It has a more complex particle system than my previous models (perhaps even too complex), and therefore takes 3GB of RAM.

Comments:

  • Furlow profile picture
    Furlow

    Hey! It's a Cheese Wedge head =^.^= Looks nice. Might have to play with this once get computer working enough to run blender without crashing.

    Written May 25, 2018
  • SargentArminte profile picture
    SargentArminte

    it s good but there should be a male version

    Written October 11, 2018
  • ShockerWolf profile picture
    ShockerWolf

    Holy hell, looks very creepy because how real it looks ^3^ Nice 3-D model

    Written May 13, 2019
  • jtheserg profile picture
    jtheserg

    Great model!

    Written May 13, 2021
  • Choco profile picture
    Choco

    it looks awesome but it comes with no textures and no hair.

    Written June 04, 2021
  • jtheserg profile picture
    jtheserg

    Yes, it does. They will show up in the render. You can enable them in the viewport if you want, but the performance will tank down.

    Written August 04, 2022
  • Abubakar profile picture
    Abubakar

    Question, does it come with the NSFW parts as well?

    Written July 19, 2022
  • jtheserg profile picture
    jtheserg

    Nope

    Written August 04, 2022
  • Coguar profile picture
    Coguar

    Hello everyone, I have a question, I want to export the model, when I export it and then import it in another project, all the bones are bugged, I click on export in FBX format, I don't know if it's ok, the model uses the bones Rifigy, how do I make sure that when the model is imported the bones are not bugged?

    the model is great

    Written August 22, 2023
  • Verbeger profile picture
    Verbeger

    You need to specify about the bug, Rig for example has a complex IK design in the legs which can be lost when transferred to FBX

    Written August 24, 2023
  • Coguar profile picture
    Coguar

    I don't get any errors, but the bones are all wrong, in what format should I export them? so that the bones do not "break", so to speak and that when you open the file the bones remain in rifigy

    Written September 20, 2023
  • Verbeger profile picture
    Verbeger

    Like I said earlier this rig is not set up for transfer, sorry

    Written December 21, 2023
  • Presley profile picture
    Presley

    You are a genius artist. God I'm trying to model one in a blender and it looks more like a turkey lol got any tips uno online?

    Written November 16, 2023